Offering Units | The Common Core Curriculum Committee (CCCC) and Physical Education Section, Student Affairs Office (SAO PE Section) |
Credit Units | 3 |
Year | 1-4 |
QF Level | 5 |
Mode | Common Core Curriculum – Creativity, Technoscience, and Digital Competence (Cluster C) |
Medium of Instruction | English |
Assessment Language | English |
Learning Format | 3 hours/week |
Course Description:
This module examines the historical evolution of sports technology and its impact on athletic performance, event delivery, and participation across diverse populations. It evaluates the ethical and societal implications, focusing on fairness, accessibility, and potential misuse. By applying technoscience and digital literacy principles, the module develops innovative strategies to enhance performance and participation, including insights from e-sports. Lastly, it outlines a comprehensive, technology-driven approach to address real-world challenges in sports, integrating ethical and considerations for positive change within the sports ecosystem.